My stance on the topic of violent video games contributing to youth violence is that they don't contribute to the violence. They don't contribute to the violence because their sales have decreased the violence and they help us get anger out on different things.
ProCon states,"Violent juvenile crime in the United States has been declining as the violent video game popularity has increased. The arrest rate for juvenile murders has fallen 71.9% between 1995 and 2008. The arrest rate for all juvenile violent crimes has declined 49.3%. In this same period, video game sales have more than quadrupled."
ProCon states, "Playing violent video games provides a safe outlet for aggressive and anger feelings" (ProCon Con #7). In this quote it explains that the violent video games are a substitute for real violence and therefore the violence stays in the games and not in real life problems so it does not cause more violence in the United States. Because 45% of the boys say the games "help me get my anger out" and 62% say it "helps me relax."
Violent video games do not contribute to the violence in the U.S., the sales decreased violence and help anger get out differently. The sales of these games increased as the violence decreased. And violent video games help boys get their anger out by the violence in the games than in real life where people could get hurt and lives could be ruined.
Submitted by Virtual Newsroom